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I allowed T16 mobs to drop my health below 50%, which is usually when a 25k strength Templar will cast heal. I tested this with a templar wearing an immortal relic, and I geared the templar with varying amounts of CDR gear from 50% to 100% CDR. I could not find any information on how the cooldown of Heal is actually affected, so I experimented myself.
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I heared that much higher values of over 74% could be achieved during the beta. So that, apparently, the maximal achievable effective cooldown reduction is 65.6% (generally, not talking about specific skills for which specific legendaries provide a much greater reduction). Therefore, for all the above contributions we get in total (assuming all legendary items):ġ - 0.8*0.9*0.875*(0.92^6)*0.9 = 0.656. Now, we should keep in mind that even though the symbol % is used to quantify cooldown reduction, the formula which combines the different amounts from different sources is not additive but multiplicative. Paragon Points (10%) - įinally, the best character class for the cooldown reduction stat is Wizard, since this class has a passive skill giving:.Flawless Royal Diamond in a helmet socket (12.5%)Įvery character can get cooldown reduction from Paragon Levels through Paragon Points:.Where X% is either 9% in case of weapon, or 7% for the other mentioned slots.Īpart from items, there are diamond gems, which reduce cooldown when put into a socket in a helmet. Legendaries of same types as above (X%+1%).There are no legendary items I know of which would give an extraordinary reduction to all skills (however, there are certain legendaries which specialize on cooldown reduction of single skills). As far as I know from personal experience playing the game, cooldown reduction can spawn in seven different slots (max value for level 70 rare items given in brackets):
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